Logo

GPU Optimization Plan for NeuroCHIMERA

GPU Optimization Plan for NeuroCHIMERA

Current Issues (Only ~10% GPU Utilization)

Identified Bottlenecks:

  1. Framebuffer Recreation (Line 804-809 in engine.py)

    • Recreating framebuffer every iteration
    • Massive overhead
    • Fix: Pre-allocate framebuffers, use ping-pong efficiently
  2. CPU-GPU Data Transfers (Lines 852, 860, 868)

    • Reading from GPU to CPU for convergence check
    • Downloading entire frame unnecessarily
    • Fix: Keep all operations on GPU, use GPU-based convergence
  3. Single Render Pass

    • Only using one render target at a time
    • Not leveraging multiple render targets simultaneously
    • Fix: Use multiple render targets in parallel
  4. No Compute Shaders

    • Using fragment shaders only
    • Not using compute shaders for better parallelism
    • Fix: Implement compute shader version
  5. Sequential Operations

    • Evolution, learning, metrics run sequentially
    • Fix: Pipeline operations, use async execution
  6. Texture Memory Management

    • Not using texture arrays efficiently
    • Fix: Use texture arrays, optimize memory layout

Optimization Strategies

1. Eliminate CPU-GPU Transfers

  • Keep convergence check on GPU
  • Use GPU-based reduction operations
  • Only download when absolutely necessary

2. Pre-allocate Resources

  • Create all framebuffers at initialization
  • Reuse textures efficiently
  • Minimize dynamic allocation

3. Parallel Render Targets

  • Use multiple render targets simultaneously
  • Process different operations in parallel
  • Leverage GPU's parallel processing

4. Compute Shaders (OpenGL 4.3+)

  • Use compute shaders for better parallelism
  • Process multiple work groups simultaneously
  • Better memory access patterns

5. Batch Operations

  • Combine multiple operations in single pass
  • Use texture arrays for batch processing
  • Minimize state changes

6. Memory Optimization

  • Use texture compression where possible
  • Optimize texture formats
  • Better memory access patterns

Expected Improvements

  • 10x speedup from eliminating bottlenecks
  • Better GPU utilization (from 10% to 80%+)
  • Larger networks possible with same memory
  • Lower latency from reduced CPU-GPU transfers

Implementation Priority

  1. High Priority:

    • Eliminate framebuffer recreation
    • Remove CPU-GPU transfers for convergence
    • Pre-allocate all resources
  2. Medium Priority:

    • Implement compute shader version
    • Parallel render targets
    • Batch operations
  3. Low Priority:

    • Memory optimization
    • Texture compression
    • Advanced pipelining

© 2025 All rights reservedBuilt with DataHub Cloud

Built with LogoDataHub Cloud