Handling Mobs
Diceless Mob Attack
When handling a crowded battlefield, you can speed up play by forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target.
Instead of rolling an attack roll, determine the minimum d20 roll a creature needs in order to hit a target by subtracting its attack bonus from the target's AC. You'll need to refer to the result throughout the battle, so it's best to write it down.
Look up the minimum d20 roll needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target, their combined efforts result in one of them hitting the target.
For example, eight orcs surround a fighter. The orcs' attack bonus is +5, and the fighter's AC is 19. The orcs need a 14 or higher to hit the fighter. According to the table, for every three orcs that attack the fighter, one of them hits. There are enough orcs for two groups of three. The remaining two orcs fail to hit the fighter.
If the attacking creatures deal different amounts of damage, assume that the creature that deals the most damage is the one that hits. If the creature that hits has multiple attacks with the same attack bonus, assume that it hits once with each of those attacks. If a creature's attacks have different attack bonuses, resolve each attack separately.
This attack resolution system ignores critical hits in favor of reducing the number of die rolls. As the number of combatants dwindles, switch back to using individual die rolls to avoid situations where one side can't possibly hit the other.
d20 Roll Needed | Attackers Needed for One to Hit |
---|---|
1-5 | 1 |
6-12 | 2 |
13-14 | 3 |
15-16 | 4 |
17-18 | 5 |
19-19 | 10 |
20-20 | 20 |
Improved Mob Attacks Table
This table shows directly how many creatures (of the same type) must attack in order to make a single hit against target's AC.