10,403 Steam launches with week-1 gross revenue estimated from public signals, plus the storefront features used to estimate causal lever effects: demo availability, co-op/multiplayer support, and localization breadth. 19 columns, no nulls. Every revenue figure carries a per-row source_quality tier (B/C/D) recording how it was derived.
IMPORTANT — survivorship bias: games that sold almost nothing leave little owner-count or review trace, so no revenue can be derived for them and they drop out of the denominator. The median week-1 revenue in this file is NOT 'the median Steam game' — it describes the median MEASURABLE launch. Use this data for relative comparisons (how much a lever moves revenue), not for absolute 'typical game earns X' claims.
Canonical analysis: https://steamforecast.app/reports/steam-launch-lever-benchmarks
Methodology: https://steamforecast.app/methodology
Derived from public Steam storefront data, public review counts, and SteamSpy owner ranges. No licensed, purchased, or partner sales data is included; wishlist counts are absent by construction. Compiled by SteamForecast. License CC BY 4.0.